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"speed" : integer - The speed of the enemy, is X speed when "fireAtAngle" is off and X and Y speed when on."max" : integer - How many of the respective enemy can be fired."enemy" : array - The enemies / enemy the player can shoot."fireEnemy" / "makesMarioShoot" : - All properties below must be in this array!

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( When you see 'button' it means it can be "up", "down", "left", "right", "jump", "run", "use" or "reload" ) ( Each property in this can be an array so each move can have a separate value, Otherwise their original value for 1 projectile OR same value for all projectiles! ) "idle", "idleanim", "run", "slide", "jump", "fall", "fire", "die", "climb", "swim", "duck", "shoe", "fence", "grow", "grownogun", "groundpound", "float", "spin", "runfast", "fly", "statue", or "custom".įor animations which can have multiple frames, firequad should be used to choose which frame of the animation is selected, otherwise it should be left as false.






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